<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TheDeepDive]]></title><description><![CDATA[A blog where we unearth video games of the past and present to see just what exactly makes them click. Maybe we'll expose some gems.]]></description><link>https://thedeepdivereviews.wixsite.com/blog/blog</link><generator>RSS for Node</generator><lastBuildDate>Mon, 15 Jun 2026 08:23:45 GMT</lastBuildDate><atom:link href="https://thedeepdivereviews.wixsite.com/blog/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Thief: The Dark Project - a rough review of the rough game]]></title><description><![CDATA[Thief: The Dark Project  and Thief 2: The Metal Age  are two of the most influential games for both stealth games and immersive sims, whose influence can be seen in games like Splinter Cell, Dishonored, Deus Ex and many more. However, what is interesting about those two games is the unique features that they still have over the years rather than the mechanics that were used in other games, and how these features keep influencing both inside and outside of the Thief  community. And in a series...]]></description><link>https://thedeepdivereviews.wixsite.com/blog/post/thief-the-dark-project-a-rough-review-of-the-rough-game</link><guid isPermaLink="false">6983bf0b4ef7940ceeefd51b</guid><pubDate>Wed, 04 Feb 2026 22:36:50 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0d83e5_8d3113a63e844b8891d2e8183a145a60~mv2.webp/v1/fit/w_640,h_480,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>The Deep Dive</dc:creator></item></channel></rss>